Rules and information

Kiba's Original Hockey League Season 6
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Kiba
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Rules and information

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Kiba's Original Hockey League aka KOHL will be simulated via EA Sports NHL95 PC-version.

Couching/GM: Games will be AI vs AI, so GMs will make lineups, decide captains, make salary offers to players and make transfer deals with other GMs. GMs should join ircnet to channel #KHL and to foorum http://koti.kapsi.fi/~kiba/php/forum/

Rosters: Originals, but all goalie attributes are decreased by 20 points. Player attributes are unchanged.

Season game db:

Season excel-file, includes player attributes and basic salaries: http://koti.kapsi.fi/~kiba/KHL/KOHL4/KOHL4_rosterit.xls

Seasons 1-5 offers: http://koti.kapsi.fi/~kiba/php/KOHL5/alltimeoffers.php
Seasons 1-5 regular season player stats: http://koti.kapsi.fi/~kiba/php/KOHL5/al ... stats2.php
Seasons 1-5 playoffs player stats: http://koti.kapsi.fi/~kiba/php/KOHL5/al ... atsPO2.php
Seasons 1-5 regular season and playoffs player stats combined: http://koti.kapsi.fi/~kiba/php/KOHL5/al ... andPO2.php
Seasons 1-5 regular season goalie stats: http://koti.kapsi.fi/~kiba/php/KOHL5/al ... sstats.php
Seasons 1-5 playoffs goalie stats: http://koti.kapsi.fi/~kiba/php/KOHL5/al ... Ostats.php
Seasons 1-5 regular season and playoffs goalie stats combined: http://koti.kapsi.fi/~kiba/php/KOHL5/al ... Ostats.php

Cup winners: http://koti.kapsi.fi/~kiba/php/KOHL5/al ... inners.php

NHLinfo: http://koti.kapsi.fi/~kiba/KHL/NHLinfo.zip

Game streams: http://www.ustream.tv/channel/kiba-hockey-league

Player contracts and money:
Each team have a budget of $3,0M. Player salaries will be paid from budget and budget limit should not be exceed at any time. Budget can be 0, but it cannot be -1.

Team selection: All GMs select their team on forum, last season GMs can decide if they want to continue with their old team, also to this season. Otherwise, who first select the new team, gets it. If last seasons GM chooses a new team, old one is selectable to other GMs. All teams don’t have any players before offers, so team selection wont affect to team rosters.


2. Preseason-offers:
Each GM makes offers for 16 attackers, 9 defencemen and 3 goalies.
Budget limit should not be exceeding at any time. Offer to player must be equal or better than player’s current basic salary. All GMs will make their offers simultaneously on each offer rounds. All offers will be hidden from other GMs until all GMs have made their offers from current round. Then offers will be public and players will be transferred to teams.

Highest offer got the player. If there is a tie, nobody gets that player and player will be available for offers on next round, with player basic salary. Once a player has transferred to team, he is not any more available for any offers. If nobody offered for a player or there was a tie, player is available for offers on next round.

Team should have a place for a player on their roster if they want to offer for a player. At any time when team got full roster, team could not make offers any more. If team roster is not full after first offer round (16 attackers, 9 defencemen and 3 goalies) team can make more offers on offer round 2. All players which did not get offers or were on tie will be available. Again, if there is tie on other rounds nobody gets a player and player will be available on next round. This will continue until 4th offer round is over.

After 4th offer round there is only possible to offer for players who are on floor salary. Floor salary for attackers is $66 000, for defence men $60 000 and for goalies $95 000. If there is a tie on round 5 or further, team where player will be transferred will be decided by a draw. Offer rounds will be continued until all teams have 16 attackers, 9 defencemen and 3 goalies on their rosters.

Players who did not manage get to any team, are not participating to current season. Only way to change team roster after offers, is to make deals with other GMs.

3. Season begins and GMs can make transfer deals with other team GMs. At this point all teams will get +$100 000 to budget. This will make transfer deals easier if teams have spent all their money during offers.

GM’s can transfer players from after the offers have been made and all have full rosters to that point where team have 3 regular season games to play.

Transfer can happen when both teams have equal amount of games played (if there is even number of teams on league) or when both teams are on same round (if there is odd number of teams on league).

On transfer deals, only players with same position can be transferred. Like attackers can be transferred only to attackers and so on. Attackers side do not affect to this, there is possibility to make deal with for example: Center to Left wing or Right wing to Left wing. Player handed attribute does not also affect to this, there is possibility to make deal with R handed defenceman to L handed defenceman.

However multiple players can be changed on a same deal, like 2 attackers and 1 defenceman and 2 goalies from each team can be part of the one deal. There has to be always same amount of players on same positions on a deal.

Goalies cannot be transferred to other teams by deal until they have played at least 2 games as starting goaltender on their first team (the team where they are after the offers). When goalie has played those 2 games, that goalie can move to other teams without restrictions. Player salaries do not change after offers, so these are the salaries in use during the deals between GMs.

All deals have to be reported to league forum. No matter which GM reports a transfer deal. Deals can be made with irc or email or forum or… well whatever you GMs want to use for a communication.

Deals can be made until the team have 3 games left on their regular season.

Captains: When the team captain got injured, he recovers from injury about 2 times quicker than other injured player (Amount of injured games are randomized). Goalie cannot be a team captain. There is possibility to change team captain on each game. Captain must be selected to a game.

Lines to game: To each game there must be dressed 2 goalies, 12 attackers and 6 defencemen. On 5 vs 5 lines (lines from 1 to 4) same attacker can play only on one line. Defenceman can also play only on one defence line (lines 1 to 3). Attackers must play as attackers and defencemen as defencemen. However attacker positions are not restricted as long as they play attackers. For example Right wing postion player can play as Center on line.

There is no position limits on power play and short handed lines. For example defenceman can play as attacker on power play and attacker as defencemen on short handed lines.

Lines will be made to game via league’s web pages. http://koti.kapsi.fi/~kiba/php/KOHL5/login.php

Penalties: If player gets 5min penalty in game or tackles the referee so that he will get 10min penalty or tackles another team player so that player get injured, player will be suspended from next 1-3 games. If player takes many these penalties during one game, suspensions will be added together. Suspensions are randomized by game engine.

If team does not have a game during a next rounds when suspension is on, suspension does not reduce on those rounds (This could likely happen on playoffs if team will clear opponent early). There is possible to sell a player in deal if he is under a suspension.

If player get injured, but there is no penalty called from that (2 or 5 min), there will be no suspension. Sometimes this happens if player runs to goalie (goalies do not get penalties in nhl95) or if player will be shot by puck in the head.

All suspensions will carry from regular season to playoffs.

Injuries: If player got injured (GFP or GFG), he will not play on current game any more. If injury is GFP (Gone For Period) player will miss 0-6 next rounds. If injury is GFG (Gone For Game) player will miss 0-12 next rounds. Amount of injured games are randomized by game engine. Team Captains have better tolerance against injuries, their injury time will be randomized as GFP 0-3 and GFG 0-6. If team does not have a game on rounds during injury, injury time will be shortening normally.

Injury time is connected to rounds, suspension to games. There is possible to sell a player in deal if he is under a injury.

If player got suspensions and injury on a same game, he can recover from injury during a suspension time.

Incomplete roster: If team does not have 12 attackers or 6 defencemen to game because of injuries and suspensions, team will play with incomplete roster.

Player who will appear on multiple lineups can be only on minimum lines. For example attacker who plays on two “5 vs 5”-lines can play for example on lines 1 and 4, not on 1, 2, 3 and 4.

Goalies: Team must play each 3 goalies of their rosters from start of the season, during 2 regular season games as a first goalie. Goalies do not get penalties or get injured on nhl95. Goalie cannot leave a team on transfer deal before he has played 2 regular season games as a first goalie. There are no limits of goalie play during playoffs.

Schedule: Regular season, all division teams will play twice against all same division teams, once home and once away (total 10 games) and once against all other division teams, totally 3 games home and 3 games away (total 6 games). Home and visitor team on those games against another division team, will be randomized, thou all teams have 3 home and 3 visitor games on those 6 games. Top 8 teams will go to playoffs. Regular season 1st and 2nd go straight to 3rd playoff round. Regular season 3rd and 4th go straight to 2nd playoff round. Regular season 5th to 8th start from 1st playoff round.

Divisions:
A: Jeremy TOR, Seppos STL ,Depch HFD ,Onla FLA, Orangeblack PHI ,Sulpo CGY
B: Tepsu CHI ,Skeletor QUE ,Matu BOS ,Kiba LA ,Safe NYR ,Brenahan WPG

On each playoff round better ranked can choose an opponent. [If we will have 10 or more teams]
On 1st round, regular season 5th will choose from 7th or 8th.
On 2rd round, 3rd will choose from 1st round qualifiers (cannot choose regular season 4th).
On 3rd round, 1st will choose from 2nd round qualifiers (cannot choose regular season 2nd).

5 game playoffs, 3 wins to next round or to The Cup! Games will be played in turns, home and away. Better ranked on regular season will start each playoff par on home ice. Playoffs overtime is 4th period which will be played until a first goal. Period is set to 99 minutes, but if goal does not happen during this time, there will be more time added to clock. So there is no multiple periods on playoffs overtime.

Because of this playoff model, there could be rounds when team have to wait for an opponent to play. There is always 5 rounds of time on one playoff round, no matter if winner is clear after 3 or 4 games. During these rounds injury time counts, so there is benefit to be ranked high after a regular season if team have injured players. If team is 1st or 2nd after regular season, there will be 10 rounds when they can rest their players if there is any injury.

Points from regular season game:
Normal time: Winner 3 pts. Loser 0 pts.
Overtime: Winner 2 pts. Loser 1 pts. Tie 1 pts.

Regular season ranking:
1. Points
2. Goal difference
3. Goals for
4. Points from games against tied teams
5. Draw
6. Sulpo Ahonen will decide

Game Settings:
Penalties on
Offsides off
Line changes on
Two line pass off
Injuries on
Period lenght 10 min
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